u_anipoints
points which move on the Riemann sphere or an object on the sphere at each update cycle
f uAniPoint() ...
factory function returns instance of a class represetning a point which moves in relation to a given geometric object of the Riemann sphere at each update cyle
- constructors:
- uAniPoint (float,<float> )
- uAniPoint (<theta = float> <,phi= float> )
- point of the Riemann sphere that moves as a spiral on the sphere from its initial point to its antipodal point, with the initial point determined by given polar coordinates, in radians
- calls: class uSpiral(float,<float><theta = float> <,phi= float>)
- uAniPoint (zcircle <,float> )
- point of the given spheric section of the Riemann sphere that moves along the spheric section at each update, with its initial position determined by optinal float argument, in radians
- calls: class uCirclingPoint(zcircle <,float>)

See the source for more information.